At iMore: Game Porting Toolkit won’t fix what’s broken with Mac games

Game Porting Toolkit is Apple’s latest developer-facing games effort introduced at WWDC. The new tool marries together Wine, the not-emulator, with some Apple Metal graphics API wizardry. Developers get a real-time look at their Windows game on the Mac to help speed the porting process. But getting games running on the Mac platform has never been the issue. I take a look at the historical and modern landscape of this in a guest oped for my alma mater, iMore.

The conventional narrative around Apple and games is that Steve Jobs didn’t like games, discouraging their development on the platform early in its existence, fearing that the Mac would be dismissed as a toy and unsuitable for business use. That original sin cascaded throughout the decades to leave the Mac a barren wasteland for games. Jobs has been dead since 2011, however, and Apple’s managed by living people making those decisions today.

That also conveniently ignores the fact that Microsoft weaponized DirectX to create the Xbox, making certain by result that Apple would always be an also-ran when it comes to games. Decades of Windows game dev tech debt means a developer culture that’s not Mac-friendly, along with a business culture that doesn’t see value in chasing the meager scraps of the Mac market when there are bigger fish to catch, like consoles and mobile.

Game Porting Toolkit tells developers that Apple has performant gaming hardware. But in some ways, Apple needs a Game Porting Toolkit for the rest of the game business. That’s a much taller order, and not something that Apple can fix with patches to Wine and Metal.

In a Few Minutes: The ARM-based Mac

Ken Ray and I pontificate for a few minutes in this segment about Apple switching to a different CPU architecture for the Macintosh. Analysts have predicted it. Industry folks have speculated about it. What will a Mac with an ARM chip instead of an Intel microprocessor look like? How would Apple handle the transition? Listen in for details.

Apple’s Ambitious Plans for Apple Arcade

Apple introduces apple arcade apple tv ipad pro iphone xs macbook pro 03252019I’ve been writing about Mac games on and off for 25 years, and I can’t think of a single announcement from Apple that has intrigued me as much as Apple Arcade. It could be a real game changer, or it could be a total disaster. Apple Arcade, announced before Apple’s introduction of Apple TV+, is coming this fall. The Mac is getting the new games alongside iPhones, iPads and Apple TV. What’s more, Apple is contributing to the development costs. This is the first time I can remember Apple footing the bill. That should tell you that Apple has some ambitions beyond just launching a new service.
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What happened to the iMac?

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The iMac debuted 20 years ago. It’s not hyperbole to say that it’s the computer that saved Apple and set the stage for Apple’s ascendance to becoming the biggest tech company in the world. All that said, Apple’s lost something in the translation – while the iMac is still a fixture in Apple’s product line, it lacks some essential qualities of that first model. Its personality has changed. The iMac has gotten harder. It’s lost the sense of whimsy, fun, and wonder that made the first iMac such a joy to use.

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What’s in store for Apple’s Mac?

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For decades, pundits have compared Apple’s Macintosh computers to Windows PCs. Recent articles about Apple’s Mac plans provide us with a look inside its hardware and software engineering efforts. They also reveal what Apple is doing to make such comparisons less relevant in the future. I’m going to read the tea leaves a bit to try to figure out what Apple has planned.

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