The fine folks at Space Javelin featured me on a new podcast, in which we discussed Apple’s surprisingly robust Q2 financial results and a whole host of other topics. When the subject turned to Valve Corp.’s decision to axe SteamVR support on the Mac, I went on a rant. To be frank, I don’t care about SteamVR – it’s very niche. But Valve’s decision to walk away from SteamVR Mac support illustrates fundamental problems. Outside of Apple Arcade and the work of a few indies, the Mac game business is utterly moribund. Mac App Store discoverability is a joke. Catalina ended 32-bit app support which stops older games in their tracks. Apple’s graphics API switch from OpenGL to Metal has created issues too. Anyway, more after the jump.